A hundred years ago, something called the Schism cut the system off from Earth. You wake up in a cryopod at an empty lunar station — later than you should have — into a system with factions, borders, and rules that aren't yours. All you have left: an old interceptor, a credit chip with savings that somehow survived the century, and a crate of supplies.

Periphery is an open space sandbox with no forced plot — where you fly and who you work for is up to you. Trade, build a fleet, serve one of five factions, or go to war with all of them — the system runs its own life, and it remembers what you did in it, not the flag you fly.

The game is in active development, not a finished product — plenty more is still on the way. If you've got thoughts on what to fix, add, or change, please share them — feedback is genuinely valuable right now.

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